Rat Race Combat
Buy $RAT Play now

The rat race is back.The rat race is coming back.
Escape it. Or win it.

The briefcase brawler of the corporate jungle returns, rebuilt for your browser and free. Knock out rats in suits, grab the gems they drop and bank them in the sewers before someone takes yours.

๐Ÿ‘” The 9 PM Manager today at 9 PM

Every day at 9 PM Paris time the Manager runs the District. From the launch he carries 50 RAT every evening. Be there.

Play
โ€ฆrats online
โ€ฆmonthly top 10
Rats in suits brawling with briefcases in the open space office โ–ถ Jump in
Now on browserno download ยท just click and fight Mobile web apptouch controls ยท add to home screen

Kill. Loot. Bank it.

Free for everyone. Open beta: bank gems as XP, and the month's top 10 share real $RAT.Free for everyone. Opens here at the launch: bank gems as XP, and each month's top 10 share a $RAT prize.

1 ยท Kill

๐Ÿ’Ž gems
  • Every kill drops gems where the rat falls
  • Smash briefcases for more gems
  • Catch the Manager for a big bonus
Risk it

2 ยท Survive

๐Ÿ’ผ
  • Your briefcase is not yours yet
  • Die and it spills on the floor for everyone
  • The fuller it is, the bigger the target on your back

3 ยท Bank

๐Ÿ•ณ 3 seconds
  • Stand on a sewer manhole (or under an air vent)
  • Your gems turn into XP on your account
  • XP ranks you for the monthly $RAT prize
Play free

Free to play, no purchase needed to win. Open beta: no $RAT drops in the game yet; the top 10 of the month in XP share a $RAT prize at the end of each month.The game is not open here yet: it opens at the launch, and the date is announced on X and Discord first.

Rats flying gliders

Office life, but violent

๐Ÿ‘” The Manager

Every few minutes your manager shows up on the floor and runs for his life. The rat landing the last of 3 hits on him gets a fat bonus in the briefcase.

๐Ÿ† Monthly top 10

Kills, streaks and briefcases drop gems. Banked gems become XP, and the month's top 10 in XP share 1,000 $RAT.

โšก Kill series

3, 5, 10, 15, 20, 49 kills in a row unlock electric bonuses. Shut down a streak for extra gems.

๐Ÿช‚ Gliders & trash cans

Spawn from the sky, launch off trash cans, crash through windows and dive-bomb your manager.

๐Ÿ’ผ Briefcase combat

Combos, guard, parry stuns, guard-breaking kicks, dashes. Die and you turn into a briefcase spilling your loot.

For $RAT holders

$RAT is the game's token, on Hyperliquid (HyperCore spot and HyperEVM). Nobody needs it to play. Here is what the game does with it, straight from its rules.

โ€ฆ$RAT price
6.92MRAT in circulation
90%of RAT spent in game burned

๐Ÿ”ฅ Burned

Suits, emotes and effects paid in RAT: 90% burned, 5% to the Big Cheese pot, 5% to the referrer.

๐Ÿ›’ Buybacks

Suits sold in USDC, from the launch: 60% buys RAT back, 40% to the project treasury.

๐Ÿ‘” Staking

Stake by the month: the month's suits as Vault copies, yours for good, and 10% more every 3 months. Opening soon.

    ๐Ÿ’ผ RAT drops

    Not open yet: they open with season 1, out of its reserve.
    Every $RAT rule, in full
    Open beta
    RAT drops are not open yet: the rules below are season 1's, from its opening. Until then kills and the Manager pay gems, and the month's top 10 in XP share 1,000 RAT a month.
    Kills
    A kill on a signed-in rat pays 1 RAT into your briefcase, out of the kill reserve: at most 60 RAT an hour and 600 a day per rat, 10 paid kills an hour on the same rat and 20 paid deaths an hour per rat. You earn it signed in (an email is enough) and 18 or older; a kill on a rat on your own connection, a guest or a bot pays gems only. The reserve refills all day with the season's daily budget.
    The Manager
    The Manager shows up every 8 to 12 minutes in each region. The rat who catches him always gets 25 gems, plus up to 5 RAT out of the season reserve: 720 RAT a day for every regular Manager of every region together (5 RAT a Manager with one region, 2 with two regions, 1 with three regions). What his crowd does not win stays in the reserve. The more active rats in his room while he runs (signed in, banked at an EXIT in the last 24 hours), the more he pays: a fifth of his RAT per rat, all of it from 5 rats. Any signed-in rat wins his RAT (a wallet or an email account), as many Managers a day as it catches.
    The 9 PM Manager
    Every day at 9 PM local time in each region (Paris, New York, Kolkata) comes a 9 PM Manager: each one carries 50 RAT out of the season reserve plus his region's share of 10% of the Big Cheese pot (all of it with 40 rats hunting in the region's servers, less with fewer; the rest stays in the pot), pays it with the same crowd rule and stays 3 minutes on the floor.
    The month's top 10
    The month's top 10 in XP share 5% of the season's reserve, about 8,300 RAT a month, plus 10% of the Big Cheese pot. Before the season opens they share 1,000 RAT a month.
    The Big Cheese pot
    A contract on chain (RatRacePot), filled only by what comes back to the game: half of every withdrawal fee, 5% of the suits paid in RAT, 5% of the suits sold in USDC once bought back, the buybacks and any top-up. It pays 10% of itself to the 9 PM Manager each day and 10% to the month's top 10 at each month's end, and can only send RAT back to the withdrawal contract.
    Suits
    Paid in USDC: 60% buys RAT back on Hyperliquid (50% of the sale burned, 5% to the pot, 5% to the buyer's referrer, to the pot without one), 40% stays in the project treasury. Paid in RAT (20% cheaper): 90% burned, 5% to the pot, 5% to the referrer, to the pot without one. The referrer's share only ever comes out of the pot's.
    Withdrawals
    2% fee (sent after 1 day) or 10% express (sent at once), half burned, half to the Big Cheese pot. At least 50 RAT, no limit per player. The contract pays at most 50,000 RAT a day to all players together: a claim pays what fits and the same proof pays the rest the next days.
    The floor brake
    If the 7-day mean price falls under 60% of the mean price of the 7 days before the opening, the rewards out of the reserve slow down, in proportion down to 35%. Under that they still pay 10%: the brake slows the rewards, never stops them. What it holds back rolls over to the days left.
    The publisher's bounty
    Every 10 minutes the game signs a checkpoint of what each player may withdraw. Anyone's wallet can publish it on chain: a quarter of them carry a bounty of 5 to 20 RAT, paid out of the kill reserve. A published checkpoint waits at least 10 minutes in a safety window, where a bad one can be vetoed, before it pays.
    Staking
    Opening soon. Stake RAT for staking months of 30 days shared by everyone. The RAT staked at a month's start earns that month's 4 suits as Vault copies, yours for good: 2,000 RAT 1, 10,000 RAT 2, 50,000 RAT 3, 100,000 RAT all 4, on days 7, 14, 21 and 30. A stake starts with the next month (you can take it back until then), renews every month and comes back intact at the end of the month you leave. Three months in a row pay 10% of the stake on top, reserved at the block's start out of a 100,000 RAT bonus pool that only pays stakers.
    The season
    Season 1 hands its reserve of 1,000,000 RAT out over 182 days, the first 30 days weighing 2 days each. What is left at the end is burned.
    What nobody can do
    Not even the team: take a share of the rewards (the withdrawal contract has no team share: RAT leaves only to players, publishers' bounties, the burn address and the pot); raise the cap on burns and the pot (20,000 RAT in any 24 hours, fixed at deploy); raise the cap on what leaves to wallets (50,000 RAT in any 24 hours) without 7 days in public, or ever above 200,000; change a signer or a limit without 3 days in public, or the guardian without 14; slow the withdrawals below 24,000 RAT a day; or pause them more than 4 days in a row (pauses draw on a credit of 4 days, refilled over 30 days of open withdrawals).

    Who holds it

    12,000,000 RAT minted, 5,080,000 burned when the token was created in April 2025: 6,920,000 circulate. No pre-sale, no VCs.

    • Holders and the market57%3,920,000: Hyperliquidity, the order book created with the token, and the public holders.
    • Rewards reserve20%1,400,000 for the players: kills, the monthly top 10, the Manager.
    • Founders14%1,000,000 held by two public smart contracts from the launch: 600,000 vest a little every day over 18 months, 400,000 sit in a sale lock that sells them only as public orders from $0.025, 10,000 RAT a day at most.
    • Liquidity9%600,000: the HyperCore order book and the HyperSwap pool.
    Buy on HyperCore Swap on HyperSwap The economy, liveburns ยท buybacks ยท reserve ยท addresses

    You never need $RAT to play, and suits never change what a rat earns. Nothing here is a promise of earnings or of a price.

    Join the revolution

    Rat Race Combat started as a briefcase brawler: rats in suits throwing punches. Today it's shaped by its community. One thing is certain: we'll still be rats.

    ๐•Follow the rats DiscordJoin the swarm YouTubeWatch the chaos